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Christian Tejada
Christian Tejada
Principal 3D Artist
Atlanta, United States

Summary

Over 4 years of professional experience crafting optimized 3D assets for games and VR, specializing in modeling, texturing, rigging, and shaders. Skilled in leading large-scale environments, stylized characters, and technical assets, balancing artistic vision with platform performance.

Skills

Rendering3D ModelingCharacter ModelingProp ModelingTexturingProgramming

Software proficiency

Blender
Blender
CLO
CLO
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
DaVinci Resolve
DaVinci Resolve
Unity
Unity
Godot
Godot
Roblox
Roblox
Unreal Engine
Unreal Engine
Python
Python
C#
C#
Lua
Lua
BPY
BPY

Experience

  • Principal 3D Artist at Archkos Studio
    US
    December 2024 - April 2025

    - Solely managed and led the art pipeline for Worldweaver, overseeing art direction, modeling, texturing, rigging, animation, lighting, compositing, and optimization using Blender, Substance Painter, and Roblox Studio.

    - Designed three expansive worlds with custom PBR materials and Roblox's “Future is Bright” shaders, achieving a massive, immersive feel while maintaining optimal performance.

    - Created complex rigs with IK/FK systems and custom controls, streamlining animation workflows and enhancing character expressiveness.

    - Developed 100+ reusable modular assets, speeding up level design by 40% and ensuring visual consistency.

    - Solved technical challenges in LOD optimization and impostor textures, reducing draw calls by 70% and boosting frame rates by 35% on low-end devices

  • 3D Character Artist at MrChicken Rocket
    US
    April 2024 - February 2025

    - Designed multiple stylized mice characters for a watercolor-themed project, innovating unique texturing techniques that reduced texture creation time by 30%.

    - Enhanced the visual appeal of assets, contributing to a 15% increase in early user approval ratings for the project.

    - Modeled and textured over 10 plushie characters and props (e.g., cats, ferrets, cannons, boxes), optimizing asset efficiency to achieve a 25% lower poly count while maintaining visual fidelity.

    - Achieved a 100% client satisfaction rate, maintaining high team morale and adhering to strict deadlines.

    - Developed a fully articulated snail character for animation, incorporating animator feedback to enhance usability, reducing animation time by 20%.

    - Applied advanced rigging and weight painting techniques in Blender, achieving a 100% topology integrity rate for smooth movement.

  • 3D Character Artist at DIRECT
    US
    March 2024 - November 2024

    - Created highly reusable modular components, reducing future asset development time by an estimated 40%.

    - Delivered 18 stylized military block characters with distinct textures and equipment, ensuring performance optimization that led to 10% smoother gameplay on target platforms.

  • Lead 3D Environmental Artist at MrChicken Rocket
    US
    June 2024 - August 2024

    - Directed a 2-member team to deliver a complex cityscape for "Roblox Vis Tools" one week ahead of the 2-month deadline, increasing production efficiency by 15%.

    - Designed and implemented 20 modular buildings with 3 LOD levels, reducing triangle counts by 60% (from up to 25k to under 1k) and cutting draw calls by 80%, significantly enhancing platform performance.

    - Engineered a comprehensive decal atlas tool with over 30 unique designs (e.g., wall damage, corrosion), improving asset reuse across projects.

    - Achieved a 100% client satisfaction rate, maintaining high team morale and adhering to strict deadlines.

    - Optimized assets for mobile and VR platforms, achieving a smooth 60 FPS performance benchmark across all tested devices.

    - Created environment decals and textures using Substance Painter, improving design versatility and reusability.

    - Improved scene performance by utilizing procedural texturing workflows and efficient UV mapping techniques, reducing texture memory usage by 15%.

    - Ensured seamless pipeline integration by developing tools and workflows in Blender to expedite asset preparation and export processes.

  • 3D Generalist Freelance at Freelance
    US
    October 2023 - Present

    - Mega Motion: Swords Duels - Performed Weapon Art

    - CATMOB: Donation Battles - Props & Assets

    - We Dare: Rooftop - Props & Assets

    - Silent Islands - Character Art