Over 4 years of professional experience crafting optimized 3D assets for games and VR, specializing in modeling, texturing, rigging, and shaders. Skilled in leading large-scale environments, stylized characters, and technical assets, balancing artistic vision with platform performance.
- Solely managed and led the art pipeline for Worldweaver, overseeing art direction, modeling, texturing, rigging, animation, lighting, compositing, and optimization using Blender, Substance Painter, and Roblox Studio.
- Designed three expansive worlds with custom PBR materials and Roblox's “Future is Bright” shaders, achieving a massive, immersive feel while maintaining optimal performance.
- Created complex rigs with IK/FK systems and custom controls, streamlining animation workflows and enhancing character expressiveness.
- Developed 100+ reusable modular assets, speeding up level design by 40% and ensuring visual consistency.
- Solved technical challenges in LOD optimization and impostor textures, reducing draw calls by 70% and boosting frame rates by 35% on low-end devices
- Designed multiple stylized mice characters for a watercolor-themed project, innovating unique texturing techniques that reduced texture creation time by 30%.
- Enhanced the visual appeal of assets, contributing to a 15% increase in early user approval ratings for the project.
- Modeled and textured over 10 plushie characters and props (e.g., cats, ferrets, cannons, boxes), optimizing asset efficiency to achieve a 25% lower poly count while maintaining visual fidelity.
- Achieved a 100% client satisfaction rate, maintaining high team morale and adhering to strict deadlines.
- Developed a fully articulated snail character for animation, incorporating animator feedback to enhance usability, reducing animation time by 20%.
- Applied advanced rigging and weight painting techniques in Blender, achieving a 100% topology integrity rate for smooth movement.
- Created highly reusable modular components, reducing future asset development time by an estimated 40%.
- Delivered 18 stylized military block characters with distinct textures and equipment, ensuring performance optimization that led to 10% smoother gameplay on target platforms.
- Directed a 2-member team to deliver a complex cityscape for "Roblox Vis Tools" one week ahead of the 2-month deadline, increasing production efficiency by 15%.
- Designed and implemented 20 modular buildings with 3 LOD levels, reducing triangle counts by 60% (from up to 25k to under 1k) and cutting draw calls by 80%, significantly enhancing platform performance.
- Engineered a comprehensive decal atlas tool with over 30 unique designs (e.g., wall damage, corrosion), improving asset reuse across projects.
- Achieved a 100% client satisfaction rate, maintaining high team morale and adhering to strict deadlines.
- Optimized assets for mobile and VR platforms, achieving a smooth 60 FPS performance benchmark across all tested devices.
- Created environment decals and textures using Substance Painter, improving design versatility and reusability.
- Improved scene performance by utilizing procedural texturing workflows and efficient UV mapping techniques, reducing texture memory usage by 15%.
- Ensured seamless pipeline integration by developing tools and workflows in Blender to expedite asset preparation and export processes.
- Mega Motion: Swords Duels - Performed Weapon Art
- CATMOB: Donation Battles - Props & Assets
- We Dare: Rooftop - Props & Assets
- Silent Islands - Character Art